LED boarding is the continental-European name for the digital advertising band at the edge of the field of play. What began in Champions-League-level football has spread everywhere: handball and basketball halls, volleyball arenas, ice rinks, athletics tracks. The hardware got affordable; what decides whether the boarding actually earns money is the software that runs it every event.
What LED boarding software handles
- Fit to the band. Boarding is an extreme format — thousands of pixels wide, under a hundred tall. Uploaded media is normalized to your exact band dimensions automatically, with no black gaps between modules.
- Sponsor rotation. Playlists loop the sponsor sequence; scenes group media that plays simultaneously at different positions along the band.
- Live match control. Goal, time-out, penalty — quick actions cut in with one click and return to the rotation. Brightness and ticker messages adjust live.
- Reporting. Each exposure is logged with a timestamp for per-sponsor proof-of-play reports.
Built for European venue reality
Most European halls are multi-sport: handball on Saturday, basketball on Sunday, a concert next month. Software-driven boarding adapts per event — a different field template, a different sponsor set, a different scene list — without touching the hardware. And because many halls sit behind strict venue networks, the whole system runs offline on the local network: internet is needed only for updates, never during a match.
One PC instead of a control system rack
Player PC → HDMI/SDI → LED processor → boarding
The player opens full-screen on the PC wired to the LED processor; the processor captures it like any video source and maps it across the band. This makes the software independent of the panel brand — the same setup runs on whatever boarding your hall installed, and survives a future panel upgrade untouched.
Boarding, Bande, perimeter — same surface
German speakers say LED-Bande, the industry says perimeter LED display, the UK says pitchside boards. The software requirements are identical; only the pixel map of your band differs. If you are starting from zero, the plain-English guide covers the basics.